Analyse de jeu vidéo
A Plague Tale : Innocence
Au cours de mes études,
J'ai réalisé une analyse du jeu A Plague Tale : Innocence. C'est un jeu qui m'a beaucoup marqué par sa narration, son gameplay et son environnement.
J'ai donc choisi ce jeu. Le jeu possède une vraie couche de gameplay qui peut être beaucoup analysée par le système de fabrication et d'amélioration.
I really enjoyed this exercise. Diving deep into the gameplay really makes you realize how many parameters need to be considered.
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3D in Blender

Hogwarts
I am currently creating Hogwarts in Blender as a tribute to the Harry Potter universe. This is my first major 3D project.
The project is still ongoing.

Sagas
I also created another 3D model as part of my studies, which represents a showcase containing elements from the great movie sagas.
So, you can find Harry Potter's wand, the One Ring from The Lord of the Rings, and finally, a lightsaber from Star Wars.

The Sword
Inspired by Gandalf's sword from The Lord of the Rings, featuring procedural texturing and a flame created in Blender.
Etude de genre


Etude de genre
During my studies, I delved into studying a specific game genre. I worked on this project with a partner.
We focused on studying the God Game genre. This genre, still relatively unknown, has inspired so many recent productions.
We really enjoyed studying this genre, and we learned a tremendous amount about the world of video games.
Download here:
Design Thinking


Design thinking
During my studies, I also practiced Design Thinking.
I found the exercise very interesting because it allows for another approach to design.
So, I posed the question: How can art history be made accessible through video games ?
The idea is to create a video game in collaboration with museums to craft interactive experiences and...
Download the document here:
Unreal Engine

The Bridge
First environment art project in Unreal Engine.
I sourced the assets from Quixel Mixer to enrich my environment.